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Levelling is fairly simple. The higher the tier, the more exp is gained. Be it an enemy, a bush, or armour piece.

  • Combat skills(Attack, Archery, Endurance, Sorcery) give experience upon use. Dealing damage gives experience to the skill corresponding with that weapon. Melee weapons give Attack experience. Bows and Throwing knives give Archery Experience. Staves and Spells give to Sorcery. Experience is also influenced by how much damage dealt; the more dealt the more experience is gained. Meaning using a weapon with better damage gives more experience. Another factor is enemy level; higher level the enemy the more experience you receive.
  • Resource gathering skills; such as Woodcutting, Fishing, Mining, and, Gathering, give experience upon gathering a resource. Experience is influenced by damage and speed; nodes that require less hits will also give less experience. The node's level also affects the experience gained.
  • Crafting skills; such as Crafting, Alchemy, and, Cooking, gives experience upon the creation of an item(s). Experience is influenced by the level of the item crafted.